Sunday, 25 September 2011

After Effects

Here are some tests for a couple of the effects I'll be using for Glitch.

1st off - thanks to a tutorial that Kieran Duncan showed me on I was able to create this swirling mass of energy in After Effects, which I intend to use as a projectile for Ailich's gun-arm.

Here is that same swirling mass being used as said projectile.

Also, I had a shot at making a computer HUD.  It's pretty basic just now but since I hadn't really used After Effects properly before, this was a nice easy thing to make to bring me up to scratch, however, I do intend to make it a bit more complex and convincing for the final thing.

HICRU Maya Model (At last...)

I know I promised it a while back but here it is finally!
He isn't finished being modelled yet; he's meant to be a robot of some sort so now I need to go back and sculpt panels and other robotic details.
However, I'm extremely happy with the progress so far so he's some shots of him in low-poly and some 'show off' high-poly shots.

Wednesday, 14 September 2011

Ailich Re-Modelled

Ended up re-modelling Ailich due to poor topology and multiple other problems.
Below are some low poly snaps.