Wednesday, 15 June 2011

A.I.L.I.C.H 3D model snaps (unfinished)

Since I've not posted anything in a while I thought I'd give a quick update of what I've been up to... =)

I've been working on the model for A.I.L.I.C.H and made some nice progress I think.  I'm not 100% happy so there's still some vertex's that need tweaking.  However, trying to rig her has revealed that I've forgotten everything about that so I have been learning again from scratch.  I'm having some troubles but nothing major... just her legs bending as if she has rickets... As a result, I've started modelling H.I.C.R.U instead but haven't gotten very far so don't want to show just yet.

Here's some quick snaps of her so far.






I've been thinking about giving the characters some small items of clothing, just so they aren't so boring to look at at also to hopefully give them a more 'video game' feel.  More on this later.

On another note, I've started changes on the script and storyboard too.  Nothing too major, just some story modifications that should hopefully give the characters more for the audience to connect with emotionally and some alternative camera shots to give the whole thing a more 'cinematic' feel.

Tuesday, 26 April 2011

Final Environment

I decided not to go for the Colosseum idea for the fight arena and kept it in theme with the animation.
I've gone for a minimalistic 'fight dome' concept and kept the exterior very blank and basic.  


3 reasons for this:
1- The exterior would be almost blank since the whole thing is meant to be a simulation by a computer and the fight was never meant to breach the arena into un-constructed virtual space.  
2- If I am to model the majority of this by myself, I might as well make up plot devices to make this easier for me ;-)
3- The electrified dome feels like it would fit with the whole omni-powerful computer and cyborg characters.



Monday, 25 April 2011

Height Chart

Finally, here's all 3 characters together.

Final Anti-Virus

Here's the final design for the anti-virus.  It's not exactly as I first imagined it'd end up but considering the fact that there is going to be a whole swarm of them I thought it best to keep it relatively simple.
They were also going to be blue to give a more security theme but that would've been too similar to the other characters, so instead they are yellow to hopefully go with a sort of maintenance feel.

Friday, 22 April 2011

The animatic so far...

Here's the unfinished animatic.  I doubt this'll get done to the standard I want in time for the deadline but I know what changes need doing. Some movements need some extra tweaks and some bits need to be lengthened/shortened and other pieces added, etc.  Also, the graphics used aren't up to scratch with current designs and the endings wrong... Oh and there's no sound.  At least its a start though. 

Final LizardMan Design (H.I.C.R.U)

Here's the final LizardMan design.  I decided to make him a cyborg as well.  It fits better with the current script and goes better with the female character.  The original 'organic' LizardMan was more orientated for the original script that ended up being too mammoth a task to even consider.

So yeah, let me know what you think. =)