At last, here are the final character models. They have changed somewhat since their original design; there are a few reasons for this:
Ailich looked too much like just a robot and I wanted a more human appearance whilst keeping the cyborg look so I swapped the all over body panels for what you see here.
I would've liked to keep Hicru with the all over body panels but it was proving time consuming and hassle-some to make them, also I think they might of interfered with some of the movements he'll be doing in the film. Instead, he now has fewer panels and some alternate details.
The Anti-Virus has been changed from an over-whelming horde to a single, larger boss-like creature. This is because animating masses of creatures to simulate a horde was going to be far too much work, for me and the computer.
So here you go, as usual - let me know what you think please! =)
It's only an advert for a new anti-virus but I love the Tron / i-robot feel it has!
Watching this made me want to do a similar spin-off short for the anti-virus in 'Glitch', (whose model shall be posted on here, along with the final models for Hicru, Ailich and the environment, later this morning). However, for now, I'm going to bed. Enjoy!
Here are some tests for a couple of the effects I'll be using for Glitch.
1st off - thanks to a tutorial that Kieran Duncan showed me on www.videocopilot.net I was able to create this swirling mass of energy in After Effects, which I intend to use as a projectile for Ailich's gun-arm.
Here is that same swirling mass being used as said projectile.
Also, I had a shot at making a computer HUD. It's pretty basic just now but since I hadn't really used After Effects properly before, this was a nice easy thing to make to bring me up to scratch, however, I do intend to make it a bit more complex and convincing for the final thing.
I know I promised it a while back but here it is finally!
He isn't finished being modelled yet; he's meant to be a robot of some sort so now I need to go back and sculpt panels and other robotic details.
However, I'm extremely happy with the progress so far so he's some shots of him in low-poly and some 'show off' high-poly shots.
Whilst at work, I've had plenty of opportunity to play Super Street Fighter IV on my phone and I've seen this cut-scene so many times now. I really love the style of it; sort of a 3D animated action comic book. It's kind of what I'm after with Glitch. Hopefully within the next week or so I'll have an updated storyboard and animatic up that leans much more towards an action-y, comic book feel. Until then...